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CubeGuide

Notation

How to read move sequences like a cuber: face turns, primes, double turns, and rotations.

Level
New solver
Prerequisite
A 3x3 cube and five quiet minutes.
Goal
You can read the move sequences used in every lesson.

Every Rubik’s-cube tutorial uses the same little alphabet of moves. You do not need to memorize a giant list before starting. Learn the six face letters, understand primes and double turns, then keep this page open while you follow the beginner method.

If a sequence feels confusing, pause the demo and step one move at a time. That is the whole trick: read the next symbol, turn that face, then move on.

The six faces

The cube has six faces. Each one has a single letter:

  • U — Up
  • D — Down
  • F — Front
  • B — Back
  • L — Left
  • R — Right

Pieces and slots

Tutorials also talk about the small pieces that move around the cube:

  • Centers have one color. They stay in the same place, so they tell you which face is which.
  • Edges have two colors. There are 12 edge pieces.
  • Corners have three colors. There are 8 corner pieces.
  • Stickers are the colored squares on each piece. A corner has three stickers, but it is still one piece.
  • A slot is the home position where a piece belongs, like the front-right corner slot or the right middle edge slot.

When a lesson says “put the edge in its slot,” match both colors on that edge to the two center colors around the slot.

Move directions

A bare letter means “turn that face 90° clockwise, looking at the face from outside the cube.” Watch this:

The examples on this page start from a scrambled state. Press Play, or step one move at a time, to see the written moves fix that state.

Starts with the right face twisted; the move turns it 90° clockwise back into place.

Prime and double turns

  • R’ (“R prime”) — 90° counter-clockwise.
  • R2 — 180°, direction doesn’t matter.
A common four-move trigger: primes turn the matching face back the other way.
A double turn moves the right face halfway around.

You will see primes constantly in beginner algorithms. A good habit is to say the move out loud before turning: R’ means the right face goes the other way.

Whole-cube rotations

Lowercase letters (or x / y / z) rotate the entire cube without changing the state:

  • x — rotate around the R-L axis (like an R turn applied to the whole cube)
  • y — rotate around the U-D axis
  • z — rotate around the F-B axis

These let an algorithm be written from a single fixed viewpoint, even if you turn the cube in your hands.

Putting it together

A real six-move sequence from a scrambled case; read it one move at a time.

When you see a long sequence like this, just read it left-to-right, one symbol at a time:

RUR’URU2R’

Pause the player above and step through if it goes too fast.

Before moving on, make sure you can answer these:

  • Which face does U turn?
  • What changes when a move has after it?
  • Why is R2 the same no matter which direction you turn?

Once notation feels natural, head to the beginner method — that’s where the real solving starts.