Notation
How to read move sequences like a cuber: face turns, primes, double turns, and rotations.
- Level
- New solver
- Prerequisite
- A 3x3 cube and five quiet minutes.
- Goal
- You can read the move sequences used in every lesson.
Every Rubik’s-cube tutorial uses the same little alphabet of moves. You do not need to memorize a giant list before starting. Learn the six face letters, understand primes and double turns, then keep this page open while you follow the beginner method.
If a sequence feels confusing, pause the demo and step one move at a time. That is the whole trick: read the next symbol, turn that face, then move on.
The six faces
The cube has six faces. Each one has a single letter:
U— UpD— DownF— FrontB— BackL— LeftR— Right
Pieces and slots
Tutorials also talk about the small pieces that move around the cube:
- Centers have one color. They stay in the same place, so they tell you which face is which.
- Edges have two colors. There are 12 edge pieces.
- Corners have three colors. There are 8 corner pieces.
- Stickers are the colored squares on each piece. A corner has three stickers, but it is still one piece.
- A slot is the home position where a piece belongs, like the front-right corner slot or the right middle edge slot.
When a lesson says “put the edge in its slot,” match both colors on that edge to the two center colors around the slot.
Move directions
A bare letter means “turn that face 90° clockwise, looking at the face from outside the cube.” Watch this:
The examples on this page start from a scrambled state. Press Play, or step one move at a time, to see the written moves fix that state.
Prime and double turns
R’(“R prime”) — 90° counter-clockwise.R2— 180°, direction doesn’t matter.
You will see primes constantly in beginner algorithms. A good habit is to say the move out loud before turning: R’ means the right face goes the other way.
Whole-cube rotations
Lowercase letters (or x / y / z) rotate the entire cube without changing the state:
x— rotate around theR-Laxis (like anRturn applied to the whole cube)y— rotate around theU-Daxisz— rotate around theF-Baxis
These let an algorithm be written from a single fixed viewpoint, even if you turn the cube in your hands.
Putting it together
When you see a long sequence like this, just read it left-to-right, one symbol at a time:
RUR’URU2R’
Pause the player above and step through if it goes too fast.
Before moving on, make sure you can answer these:
- Which face does
Uturn? - What changes when a move has
’after it? - Why is
R2the same no matter which direction you turn?
Once notation feels natural, head to the beginner method — that’s where the real solving starts.